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P. Zachari, C. Papakostas, C. Troussas, A. Krouska, Ph. Mylonas, C. Sgouropoulou
Investigating the Role of Digital Escape Rooms in Enhancing Educational Outcomes through Game-Based Learning
9th South-East Europe Design Automation, Computer Engineering, Computer Networks and Social Media Conference (SEEDA-CECNSM 2024), Athens, Greece, September 20-22, 2024
ABSTRACT
This research investigates the integration of a Digital Educational Escape Room in teaching fifth-grade history. The study explores how the Digital Educational Escape Room can enhance student engagement, collaboration, and learning outcomes. The game is designed to improve students' understanding specifically of Justinian¢s reign. It aligns with Bloom¢s taxonomy and involves six interactive puzzles that cater to various learning styles, including visual, auditory, and kinesthetic. The adapted evaluation framework assesses four critical dimensions: learning and training, system, user experience, and affective dimension. Forty-four fifth-grade students participated, engaging in the activities designed to improve their understanding of Justinian¢s reign. Results indicated significant improvements in students' historical knowledge, critical thinking, and teamwork. Students reported high satisfaction levels and positive emotional engagement, despite encountering some technical issues. By integrating game-based learning with digital technology, digital escape rooms offer a promising alternative to traditional teaching methods, potentially transforming the educational experience for primary school students.
20 September, 2024
P. Zachari, C. Papakostas, C. Troussas, A. Krouska, Ph. Mylonas, C. Sgouropoulou, "Investigating the Role of Digital Escape Rooms in Enhancing Educational Outcomes through Game-Based Learning", 9th South-East Europe Design Automation, Computer Engineering, Computer Networks and Social Media Conference (SEEDA-CECNSM 2024), Athens, Greece, September 20-22, 2024
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